Traits: Difference between revisions
From BlackTalon Wiki
(Marked this version for translation) |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | <languages/> |
||
<translate> |
<translate> |
||
<!--T:1--> |
<!--T:1--> |
||
Line 23: | Line 24: | ||
|- |
|- |
||
|Retribution |
|Retribution |
||
− | |Every |
+ | |Every 6 seconds, you deal damage around you based on the damage received |
|[[File:Retribution.gif|frameless]] |
|[[File:Retribution.gif|frameless]] |
||
|- |
|- |
||
Line 30: | Line 31: | ||
|[[File:Safeguard.gif|frameless]] |
|[[File:Safeguard.gif|frameless]] |
||
|} |
|} |
||
− | While traits are applied to your equipment, you can't simply apply any trait you find to any equipment. Traits are equipment variable and will require the necessary tier to match the set so it can be successfully applied. |
+ | While traits are applied to your equipment, you can't simply apply any trait you find to any equipment. Traits are equipment variable and will require the necessary tier to match the set so it can be successfully applied. Traits are assigned randomly upon applying, so you cannot choose which trait you want to have. |
{| class="wikitable" width="100%" style="text-align: center" |
{| class="wikitable" width="100%" style="text-align: center" |
||
!Item Icon |
!Item Icon |
||
Line 70: | Line 71: | ||
|[[File:Universaltrait.png|frameless]] |
|[[File:Universaltrait.png|frameless]] |
||
|Any Set |
|Any Set |
||
− | |Can |
+ | |Can be applied on any part of any set |
|} |
|} |
||
</translate> |
</translate> |
Latest revision as of 18:59, 4 May 2023
Traits are unique bonuses that you can apply in your equipment. They are mostly obtained through higher difficulty Daily Bosses, while the rarer universal one only found in the Roulette.
Trait list and mechanics
Below we will list the traits currently implemented in game while also adding a quick showcase.
While traits are applied to your equipment, you can't simply apply any trait you find to any equipment. Traits are equipment variable and will require the necessary tier to match the set so it can be successfully applied. Traits are assigned randomly upon applying, so you cannot choose which trait you want to have.