Bard: Difference between revisions
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− | |Puts |
+ | |Puts enemies around the caster to sleep. Making so they can't make any action during 2s (each target can't be affected twice in 10s). This spell is only acquired through the Mainland Quest Arena. |
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− | |Deal damage around caster or synchronized ally. It can add stacks of divine (increased armor rating) |
+ | |Deal damage around caster or synchronized ally. It can add stacks of divine (increased armor rating). |
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− | |Deal damage around caster or synchronized ally. It can add stacks of unrestrained (increased critical chance) |
+ | |Deal damage around caster or synchronized ally. It can add stacks of unrestrained (increased critical chance). This spell is only acquired through a certain quest. |
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− | |Deal damage around caster or synchronized ally. It refreshes and add a stack of any bard buff |
+ | |Deal damage around caster or synchronized ally. It refreshes and add a stack of any bard buff. This spell is only acquired through a certain quest. |
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Revision as of 16:44, 18 August 2023
Bard is one of the classes existing in BlackTalon. It specializes in support, having decent survivability among all classes. When promoted, it changes its name to Minstrel and gain new spells.
Class attributes
- Gains 40 HP and 5 MP per level;
- Its armor multiplier is 1;
- Base attack speed is 1 attack every 1.4 seconds.
Upon promoting to Minstrel at level 700, by doing the promotion quest it gains:
- Armor multiplier from 1 to 1.1;
- Gains 46 HP per level instead of the previous 40 HP (amount is applied for all previous levels upon promoted);
- Access to new spells, being the first at level 800, the second at level 1600 (requires a quest completion) and the third one at level 2500 (requires a quest completion), all of them showcased below.
Generic spells
Name | Level | Cooldown | Mana Cost | Description |
---|---|---|---|---|
Light | 8 | 2s / 1s | 20 | Creates a small area of light around the caster |
Magic Rope | 8 | 2s / 1s | 20 | Teleports the caster up through a hole while standing on a rope spot |
Great Light | 8 | 2s / 1s | 30 | Creates a medium area of light around the caster |
Levitate | 20 | 2s / 1s | 50 | Allows the caster to go up or down floors in certain areas |
Haste | 30 | 2s / 1s | 50 | Increase the movement speed of the caster and cures paralysis |
Find Person | 50 | 5s / 1s | 200 | Tells the caster which direction a certain player is |
Cure All | 50 | 30s / 1s | 50 | Removes all negative effects |
Wound Cleansing | 8 | 1s / 1s | 15 | Heals the caster for a small amount of health |
Intense Wound Cleansing | 150 | 1s / 1s | 80 | Heals the caster for a medium amount of health |
Echo Song | 400 | 20s / 1s | 200 | 10% chance to double cast any attack spell during the duration |
Class specific spells
Synchronizing mechanics
Synchronizing is an exclusive mechanic only available for bards and minstrels. You can synchronize to an ally so that affected spells that the bard or minstrel cast will instead occur around the synchronized ally instead of around you. This is to facilitate buffing in group content and also to kite targets at a safe distance by synchronizing with the tank, for example.
You can synchronize with an ally by typing Synchronize "Playername, and you will then be tethered to that player. If you wish to undo the synchronization, simply type Synchronize and you will be unlinked from any synchronized players.