Druid: Difference between revisions
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'''Ent:''' |
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Healing spells 25% increased effectiveness, -10% damage dealt and -10% armor rating |
Healing spells 25% increased effectiveness, -10% damage dealt and -10% armor rating |
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'''Guardian:''' |
'''Guardian:''' |
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Nature regen healing increased by 25%, +20% armor rating and -20% damage dealt |
Nature regen healing increased by 25%, +20% armor rating and -20% damage dealt |
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'''Beast:''' |
'''Beast:''' |
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Your weapon attacks are now melee, +20% attack speed, +20% damage dealt and -20% armor rating |
Your weapon attacks are now melee, +20% attack speed, +20% damage dealt and -20% armor rating |
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To activate a spirit form you must use the spell spiritual shift followed by the spirit desired (or "human" to deactivate the effect). Example: spiritual shift "guardian |
To activate a spirit form you must use the spell spiritual shift followed by the spirit desired (or "human" to deactivate the effect). Example: spiritual shift "guardian |
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|[[File:Spiritualshift.gif|frameless]] |
|[[File:Spiritualshift.gif|frameless]] |
Revision as of 19:12, 1 May 2023
Druid is one of the classes existing in BlackTalon. It specializes in support and healing, having medium survivability among all classes. When promoted, it changes its name to Archdruid and gain new spells.
Class attributes
- Gains 42 MP and 15 HP per level;
- Its armor multiplier is 0.95;
- Base attack speed is 1 attack every 1.8 seconds.
Upon promoting to Archdruid at level 700, by doing the promotion quest it gains:
- Armor multiplier from 0.95 to 1.05;
- Gains 48 MP per level instead of the previous 42 MP (amount is applied for all previous levels upon promoted);
- Base attack speed from 1 attack every 1.8 seconds to 1 attack every 1.7 seconds;
- Access to new spells, being the first at level 800 and the second at level 1600 (requires a quest completion), both showcased below.
Generic spells
Name | Level | Cooldown | Mana Cost | Description |
---|---|---|---|---|
Light | 8 | 2s / 1s | 20 | Creates a small area of light around the caster |
Magic Rope | 8 | 2s / 1s | 20 | Teleports the caster up through a hole while standing on a rope spot |
Great Light | 8 | 2s / 1s | 30 | Creates a medium area of light around the caster |
Levitate | 20 | 2s / 1s | 50 | Allows the caster to go up or down floors in certain areas |
Haste | 30 | 2s / 1s | 50 | Increase the movement speed of the caster and cures paralysis |
Find Person | 50 | 5s / 1s | 200 | Tells the caster which direction a certain player is |
Cure All | 50 | 30s / 1s | 50 | Removes all negative effects |
Light Healing | 8 | 1s / 1s | 10 | Heals the caster for a small amount of health |
Intense Healing | 50 | 1s / 1s | 70 | Heals the caster for a medium amount of health |
Nature Regen | 400 | 20s / 1s | 200 | The caster regenerates 5% of max mana per second for 8 seconds |
Ultimate Healing | 150 | 1s / 1s | 200 | Heals the caster for a large amount of health |
Creature Illusuion | 50 | 2s / 1s | 100 | Temporarily makes the caster look like the selected monster |
Heal Friend | 50 | 3s / 1s | 0 | Heals the health of the caster or another player by casting it on them |
Magic Shield | 20 | 2s / 1s | 20 | Gives the caster a magic shield. The effect makes damage taken from enemies reduce mana instead of health. Casting this again will remove the effect. |
Mass Healing | 100 | 5s /1s | 150 | Heals everyone in a small area around the caster for a small amount of health |
Magic Infusion | 150 | 1s / 1s | 0 | Heals the caster for a medium amount of mana |
Magic Restoration | 1200 | 1s / 1s | 0 | Heals the caster for a large amount of mana |