Mage: Difference between revisions
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|10s / 2s |
|10s / 2s |
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|500 |
|500 |
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− | |Creates a big fire area around the caster - |
+ | |Creates a big fire area around the caster - 3 ticks |
|[[File:Burning ground.gif|frameless]] |
|[[File:Burning ground.gif|frameless]] |
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|Energy Missiles |
|Energy Missiles |
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|800 |
|800 |
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− | | |
+ | |18s / 2s |
|850 |
|850 |
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− | |Quickly shoots multiple energy missiles at multiple enemies - |
+ | |Quickly shoots multiple energy missiles at multiple enemies - 4 ticks |
|[[File:Energymissiles.gif|frameless]] |
|[[File:Energymissiles.gif|frameless]] |
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|Meteor |
|Meteor |
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+ | |1600 |
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− | |2000 |
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|20s / 2s |
|20s / 2s |
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|2000 |
|2000 |
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− | |Conjures three meteors in a quick succession and lands on the selected target, dealing damage in a 3x3 area, having a chance to burn creatures hit |
+ | |Conjures three meteors in a quick succession and lands on the selected target, dealing damage in a 3x3 area, having a chance to burn creatures hit. |
This spell is only acquired through a certain quest. |
This spell is only acquired through a certain quest. |
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|[[File:Meteor.gif|frameless]] |
|[[File:Meteor.gif|frameless]] |
Revision as of 17:25, 17 May 2022
Mage is one of the four classes existing in BlackTalon. It specializes in area damage, having low survivability among all classes. When promoted, it changes its name to Wizard and gain new spells.
Class attribues
- Gains 38 MP and 15 HP per level;
- Its armor multiplier is 0.9;
- Base attack speed is 1 attack every 1.8 seconds.
Upon promoting to Wizard at level 700, by doing the promotion quest it gains:
- Armor multiplier from 0.9 to 1;
- Base attack speed from 1 attack every 1.8 seconds to 1 attack every 1.7 seconds;
- Access to new spells, being the first at level 800 and the second at level 2000 (requires a quest completion), both showcased below.
Generic spells
Name | Level | Cooldown | Mana Cost | Description |
---|---|---|---|---|
Light | 8 | 2s / 1s | 20 | Creates a small area of light around the caster |
Magic Rope | 8 | 2s / 1s | 20 | Teleports the caster up through a hole while standing on a rope spot |
Great Light | 8 | 2s / 1s | 30 | Creates a medium area of light around the caster |
Levitate | 20 | 2s / 1s | 50 | Allows the caster to go up or down floors in certain areas |
Haste | 30 | 2s / 1s | 50 | Increase the movement speed of the caster and cures paralysis |
Find Person | 50 | 5s / 1s | 200 | Tells the caster which direction a certain player is |
Cure All | 50 | 30s / 1s | 50 | Removes all negative effects |
Light Healing | 8 | 1s / 1s | 10 | Heals the caster for a small amount of health |
Intense Healing | 50 | 1s / 1s | 70 | Heals the caster for a medium amount of health |
Arcane Power | 400 | 20s / 1s | 200 | Increase damage by 10% for 8 seconds |
Ultimate Healing | 150 | 1s / 1s | 200 | Heals the caster for a large amount of health |
Creature Illusuion | 50 | 2s / 1s | 100 | Temporarily makes the caster look like the selected monster |
Magic Shield | 20 | 2s / 1s | 20 | Gives the caster a magic shield. The effect makes damage taken from enemies reduce mana instead of health. Casting this again will remove the effect. |
Magic Infusion | 150 | 1s / 1s | 0 | Heals the caster for a medium amount of mana |
Magic Restoration | 1200 | 1s / 1s | 0 | Heals the caster for a large amount of mana |