Druid: Difference between revisions
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|6s / 2s |
|6s / 2s |
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|350 |
|350 |
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− | |Creates a small area around the caster - |
+ | |Creates a small area around the caster - 3 ticks |
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|Ice Storm |
|Ice Storm |
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|800 |
|800 |
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− | | |
+ | |18s / 2s |
|850 |
|850 |
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− | |Creates a big storm around the caster - |
+ | |Creates a big storm around the caster - 4 ticks |
|[[File:Icestorm.gif|frameless]] |
|[[File:Icestorm.gif|frameless]] |
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|Shattering Ice |
|Shattering Ice |
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+ | |1600 |
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− | |2000 |
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|20s / 2s |
|20s / 2s |
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|2400 |
|2400 |
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− | |Casts a boulder of ice on top of the user that lasts for 3 seconds |
+ | |Casts a boulder of ice on top of the user that lasts for 3 seconds. After the 3 seconds, the icy boulder will explode, dealing ice damage to the enemies around you. |
This spell is only acquired through a certain quest. |
This spell is only acquired through a certain quest. |
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|[[File:Shatteringice.gif|frameless]] |
|[[File:Shatteringice.gif|frameless]] |
Revision as of 17:23, 17 May 2022
Druid is one of the four classes existing in BlackTalon. It specializes in support and healing, having medium survivability among all classes. When promoted, it changes its name to Archdruid and gain new spells.
Class attribues
- Gains 42 MP and 15 HP per level;
- Its armor multiplier is 0.95;
- Base attack speed is 1 attack every 1.8 seconds.
Upon promoting to Archdruid at level 700, by doing the promotion quest it gains:
- Armor multiplier from 0.95 to 1.05;
- Base attack speed from 1 attack every 1.8 seconds to 1 attack every 1.7 seconds;
- Access to new spells, being the first at level 800 and the second at level 2000 (requires a quest completion), both showcased below.
Generic spells
Name | Level | Cooldown | Mana Cost | Description |
---|---|---|---|---|
Light | 8 | 2s / 1s | 20 | Creates a small area of light around the caster |
Magic Rope | 8 | 2s / 1s | 20 | Teleports the caster up through a hole while standing on a rope spot |
Great Light | 8 | 2s / 1s | 30 | Creates a medium area of light around the caster |
Levitate | 20 | 2s / 1s | 50 | Allows the caster to go up or down floors in certain areas |
Haste | 30 | 2s / 1s | 50 | Increase the movement speed of the caster and cures paralysis |
Find Person | 50 | 5s / 1s | 200 | Tells the caster which direction a certain player is |
Cure All | 50 | 30s / 1s | 50 | Removes all negative effects |
Light Healing | 8 | 1s / 1s | 10 | Heals the caster for a small amount of health |
Intense Healing | 50 | 1s / 1s | 70 | Heals the caster for a medium amount of health |
Nature Regen | 400 | 20s / 1s | 200 | The caster regenerates 5% of max mana per second for 8 seconds |
Ultimate Healing | 150 | 1s / 1s | 200 | Heals the caster for a large amount of health |
Creature Illusuion | 50 | 2s / 1s | 100 | Temporarily makes the caster look like the selected monster |
Heal Friend | 50 | 3s / 1s | 0 | Heals the health of the caster or another player by casting it on them |
Magic Shield | 20 | 2s / 1s | 20 | Gives the caster a magic shield. The effect makes damage taken from enemies reduce mana instead of health. Casting this again will remove the effect. |
Mass Healing | 100 | 5s /1s | 150 | Heals everyone in a small area around the caster for a small amount of health |
Magic Infusion | 150 | 1s / 1s | 0 | Heals the caster for a medium amount of mana |
Magic Restoration | 1200 | 1s / 1s | 0 | Heals the caster for a large amount of mana |