Continent Bosses: Difference between revisions
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Continent Bosses are world events that happens when a certain amount of an item is sacrificed. Once the required number is met, the continent boss will warn everyone in the server, with a time window until it actually spawns, which means that if you are far away from the place it spawns, you can still reach and participate. Each continent has its own iteration of the boss, which not only changes its appearance but also fight mechanics and loot. Below we'll list them, as well the path to get to each of them. |
Continent Bosses are world events that happens when a certain amount of an item is sacrificed. Once the required number is met, the continent boss will warn everyone in the server, with a time window until it actually spawns, which means that if you are far away from the place it spawns, you can still reach and participate. Each continent has its own iteration of the boss, which not only changes its appearance but also fight mechanics and loot. Below we'll list them, as well the path to get to each of them. |
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The boss has a cooldown of 20 hours. |
The boss has a cooldown of 20 hours. |
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Revision as of 17:56, 6 May 2022
Continent Bosses are world events that happens when a certain amount of an item is sacrificed. Once the required number is met, the continent boss will warn everyone in the server, with a time window until it actually spawns, which means that if you are far away from the place it spawns, you can still reach and participate. Each continent has its own iteration of the boss, which not only changes its appearance but also fight mechanics and loot. Below we'll list them, as well the path to get to each of them.
Turtleneck
Turtleneck is the mainland's continent boss, the very first one you will probably face. To reach its spawning room, simply enter the Creatures/Quests teleport, go up the stairs and head northwest.
Once you reach another teleport with skull signs, then you arrived at its spawning room.
Head inside and go north. You will then find the coal basin to sacrifice the required items so it can spawn, which, in this case, are the green crystal fragments. These can be obtained through mainland's quests. Once you have this item, just throw it/them at the basin. For this boss, you need a total of 1000 green crystal fragments in order to spawn turtleneck.
The rewards are varied, but it is important to notice that once you kill it, the whole server will benefit for an entire hour of a random booster, making it worthwhile to kill it even if you are way ahead on progression.
The boss has a cooldown of 20 hours.
Sandking
Sandking is Nefrah's continent boss. To reach its spawning room, simply go downstairs, towards the Quests/Dungeons area, and head all the way north.
Then take the stairs down again and you will be at Sandking's spawning room.
To summon this boss, you will need to gather yellow crystal fragments. These can be obtained through Nefrah's quests. Once you have this item, just throw it/them at the basin. For this boss, you need a total of 1200 yellow crystal fragments in order to spawn sandking.
The rewards are varied, but it is important to notice that once you kill it, the whole server will benefit for an entire hour of a random booster, making it worthwhile to kill it even if you are way ahead on progression.
The boss has a cooldown of 20 hours.
Gaz'haragoth
Gaz'haragoth is High Desert's continent boss. To reach its spawning room, you must find the gryphons, located past the gnarlhounds. Once you found the gryphons head east a bit south until you find a corridor with pillars and basins, then go all the east and go down the stairs.
To summon this boss, you will need to gather orange crystal fragments. These can be obtained through High Desert's quests. Once you have this item, just throw it/them at the basin. For this boss, you need a total of 1350 yellow crystal fragments in order to spawn Gaz'haragoth.
The rewards are varied, but it is important to notice that once you kill it, the whole server will benefit for an entire hour of a random booster, making it worthwhile to kill it even if you are way ahead on progression.
The boss has a cooldown of 20 hours.