Bard: Difference between revisions

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|Puts enemeis around the target to sleep. Making so they can't make any action during 2s (each target can't be affected twice in 10s)
 
|Puts enemeis around the target to sleep. Making so they can't make any action during 2s (each target can't be affected twice in 10s)
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|Deal damage around caster or synchronized ally. It can add stacks of divine (increased armor rating)
 
|Deal damage around caster or synchronized ally. It can add stacks of divine (increased armor rating)
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|Deal damage around caster or synchronized ally. It can add stacks of heavy metal (increased attack speed)
 
|Deal damage around caster or synchronized ally. It can add stacks of heavy metal (increased attack speed)
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|Deal damage around caster or synchronized ally. It can add stacks of unrestrained (increased critical chance)
 
|Deal damage around caster or synchronized ally. It can add stacks of unrestrained (increased critical chance)
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|Deal damage around caster or synchronized ally. It refreshes and add a stack of any bard buff
 
|Deal damage around caster or synchronized ally. It refreshes and add a stack of any bard buff
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== Synchronizing mechanics ==
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Synchronizing is an exclusive mechanic only available for bards and minstrels. You can synchronize to an ally so that affected spells that the bard or minstrel cast will instead occur around the synchronized ally instead of around you. This is to facilitate buffing in group content and also to kite targets at a safe distance by synchronizing with the tank, for example.
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You can synchronize with an ally by typing '''''Synchronize "Playername''''', and you will then be tethered to that player. If you wish to undo the synchronization, simply type '''''Synchronize''''' and you will be unlinked from any synchronized players.

Revision as of 17:53, 16 August 2023

Bard is one of the classes existing in BlackTalon. It specializes in support, having decent survivability among all classes. When promoted, it changes its name to Minstrel and gain new spells.

Class attributes

  • Gains 40 HP and 5 MP per level;
  • Its armor multiplier is 1;
  • Base attack speed is 1 attack every 1.4 seconds.

Upon promoting to Minstrel at level 700, by doing the promotion quest it gains:

  • Armor multiplier from 1 to 1.1;
  • Gains 46 HP per level instead of the previous 40 HP (amount is applied for all previous levels upon promoted);
  • Access to new spells, being the first at level 800, the second at level 1600 (requires a quest completion) and the third one at level 2500 (requires a quest completion), all of them showcased below.

Generic spells

Name Level Cooldown Mana Cost Description
Light 8 2s / 1s 20 Creates a small area of light around the caster
Magic Rope 8 2s / 1s 20 Teleports the caster up through a hole while standing on a rope spot
Great Light 8 2s / 1s 30 Creates a medium area of light around the caster
Levitate 20 2s / 1s 50 Allows the caster to go up or down floors in certain areas
Haste 30 2s / 1s 50 Increase the movement speed of the caster and cures paralysis
Find Person 50 5s / 1s 200 Tells the caster which direction a certain player is
Cure All 50 30s / 1s 50 Removes all negative effects
Wound Cleansing 8 1s / 1s 15 Heals the caster for a small amount of health
Intense Wound Cleansing 150 1s / 1s 80 Heals the caster for a medium amount of health
Echo Song 400 20s / 1s 200 10% chance to double cast any attack spell during the duration

Class specific spells

Name Level Cooldown Mana Cost Description Showcase
Music Strike 8 2s / 2s 20 Deals damage to the target Musicstrike.gif
Reverberate 25 2s / 2s 50 Deals damage around the caster or the target Reverberate.gif
Magic String 65 4s / 2s 120 Deal damage around caster or synchronized ally. If you're soloist you will deal 25% increased damage, otherwise will heal allies Magicstring.gif
Crescendo 120 4s / 2s 150 Deal damage around caster or synchronized ally. It can add stacks of crescendo (increased damage dealt) Crescendo.gif
Lullaby 300 20s / 1s 500 Puts enemeis around the target to sleep. Making so they can't make any action during 2s (each target can't be affected twice in 10s) Lullaby.gif
Divine Ballad 300 8s / 2s 200 Deal damage around caster or synchronized ally. It can add stacks of divine (increased armor rating) Divineballad.gif
Heavy Metal 800 18s / 2s 500 Deal damage around caster or synchronized ally. It can add stacks of heavy metal (increased attack speed) Heavymetal.gif
Unrestrained Melody 1600 20s / 2s 1500 Deal damage around caster or synchronized ally. It can add stacks of unrestrained (increased critical chance) Unrestrainedmelody.gif
Harmonic Wave 2500 24s / 2s 1500 Deal damage around caster or synchronized ally. It refreshes and add a stack of any bard buff Harmonicwave.gif

Synchronizing mechanics

Synchronizing is an exclusive mechanic only available for bards and minstrels. You can synchronize to an ally so that affected spells that the bard or minstrel cast will instead occur around the synchronized ally instead of around you. This is to facilitate buffing in group content and also to kite targets at a safe distance by synchronizing with the tank, for example.

You can synchronize with an ally by typing Synchronize "Playername, and you will then be tethered to that player. If you wish to undo the synchronization, simply type Synchronize and you will be unlinked from any synchronized players.