Druid: Difference between revisions

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This spell is only acquired through the Mainland Quest Arena.
 
This spell is only acquired through the Mainland Quest Arena.
 
|[[File:Natureliquor.gif|frameless]]
 
|[[File:Natureliquor.gif|frameless]]
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|-
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|Spiritual Shift
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|200
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|20s / 2s
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|200
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|Allows the druid to imbue their spirit with souls of the nature, each one granting them some buff and debuff. This spell is passive and can be deactivated.
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Ent:
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Healing spells 25% increased effectiveness
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-10% damage dealt
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-10% armor rating
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Guardian:
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Nature regen healing increased by 25%
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+20% armor rating
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-20% damage dealt
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Beast:
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Your weapon attacks are now melee
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+20% attack speed
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+20% damage dealt
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-20% armor rating
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To activate a spirit form you must use the spell spiritual shift followed by the spirit desired (or "human" to deactivate the effect). Example:
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spiritual shift "guardian
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(to activate the guardian spirit)
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|[[File:Spiritualshift.gif|frameless]]
 
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|Eternal WInter
 
|Eternal WInter

Revision as of 19:03, 1 May 2023

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Druid is one of the classes existing in BlackTalon. It specializes in support and healing, having medium survivability among all classes. When promoted, it changes its name to Archdruid and gain new spells.

Class attributes

  • Gains 42 MP and 15 HP per level;
  • Its armor multiplier is 0.95;
  • Base attack speed is 1 attack every 1.8 seconds.

Upon promoting to Archdruid at level 700, by doing the promotion quest it gains:

  • Armor multiplier from 0.95 to 1.05;
  • Gains 48 MP per level instead of the previous 42 MP (amount is applied for all previous levels upon promoted);
  • Base attack speed from 1 attack every 1.8 seconds to 1 attack every 1.7 seconds;
  • Access to new spells, being the first at level 800 and the second at level 1600 (requires a quest completion), both showcased below.

Generic spells

Name Level Cooldown Mana Cost Description
Light 8 2s / 1s 20 Creates a small area of light around the caster
Magic Rope 8 2s / 1s 20 Teleports the caster up through a hole while standing on a rope spot
Great Light 8 2s / 1s 30 Creates a medium area of light around the caster
Levitate 20 2s / 1s 50 Allows the caster to go up or down floors in certain areas
Haste 30 2s / 1s 50 Increase the movement speed of the caster and cures paralysis
Find Person 50 5s / 1s 200 Tells the caster which direction a certain player is
Cure All 50 30s / 1s 50 Removes all negative effects
Light Healing 8 1s / 1s 10 Heals the caster for a small amount of health
Intense Healing 50 1s / 1s 70 Heals the caster for a medium amount of health
Nature Regen 400 20s / 1s 200 The caster regenerates 5% of max mana per second for 8 seconds
Ultimate Healing 150 1s / 1s 200 Heals the caster for a large amount of health
Creature Illusuion 50 2s / 1s 100 Temporarily makes the caster look like the selected monster
Heal Friend 50 3s / 1s 0 Heals the health of the caster or another player by casting it on them
Magic Shield 20 2s / 1s 20 Gives the caster a magic shield. The effect makes damage taken from enemies reduce mana instead of health. Casting this again will remove the effect.
Mass Healing 100 5s /1s 150 Heals everyone in a small area around the caster for a small amount of health
Magic Infusion 150 1s / 1s 0 Heals the caster for a medium amount of mana
Magic Restoration 1200 1s / 1s 0 Heals the caster for a large amount of mana

Class specific spells

Name Level Cooldown Mana Cost Description Showcase
Terra Strike 8 1s / 2s 20 Shoots an earth missile at the target Terrastrike.gif
Ice Rain 25 2s / 2s 50 Shoots a small area of ice at the target Icerain .gif
Strong Terra Strike 85 4s / 2s 250 Shoots a small area of earth at the target Strong terrastrike.gif
Carniphila Attack 150 6s / 2s 350 Creates a small area around the caster - 3 ticks Carniphilaattack.gif
Nature Liquor 50 25s / 1s 2000 Paralyze and drunk in area

This spell is only acquired through the Mainland Quest Arena.

Natureliquor.gif
Spiritual Shift 200 20s / 2s 200 Allows the druid to imbue their spirit with souls of the nature, each one granting them some buff and debuff. This spell is passive and can be deactivated.

Ent: Healing spells 25% increased effectiveness -10% damage dealt -10% armor rating Guardian: Nature regen healing increased by 25% +20% armor rating -20% damage dealt Beast: Your weapon attacks are now melee +20% attack speed +20% damage dealt -20% armor rating To activate a spirit form you must use the spell spiritual shift followed by the spirit desired (or "human" to deactivate the effect). Example: spiritual shift "guardian (to activate the guardian spirit)

Spiritualshift.gif
Eternal WInter 300 8s / 2s 500 Creates a big area of ice around the caster Eternalwinter.gif
Ice Storm 800 18s / 2s 850 Creates a big storm around the caster - 4 ticks Icestorm.gif
Shattering Ice 1600 20s / 2s 2400 Casts a boulder of ice on top of the user that lasts for 3 seconds. Until the boulder explodes, you will receive a bonus 35% armor rating. After the 3 seconds, the icy boulder will explode, dealing ice damage to the enemies around you.

This spell is only acquired through a certain quest.

Shatteringice.gif