Skill Tree: Difference between revisions

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In order to open the skill tree, one must find it on the '''''Others''''' menu, located on the top center in the client UI, like shown in the image. Once clicked, the skill tree will be visible n your screen.
 
In order to open the skill tree, one must find it on the '''''Others''''' menu, located on the top center in the client UI, like shown in the image. Once clicked, the skill tree will be visible n your screen.
 
[[File:Skilltree .png|left|thumb|Skill tree]]
 
[[File:Skilltree .png|left|thumb|Skill tree]]
You start from the top, where the wolf's face is located and work your way downwards. The path on the right is damage oriented; the path on the middle is loot oriented and the path on the left is tank oriented. There are no restrictions on what you can get, so build whatever you desire.
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You start from the top, where the wolf's face is located and work your way downwards. Each class has its own iteration of the skill tree, which means that the skill tree is different for each and every class. There are a total of 4 paths for you to choose, being 2 of them exclusive for the class that you are playing and the other 2 are generic paths that all classes share.
   
 
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As for the points, you can get one point per completed quest, only obtainable for the first time you complete it. You also get points through leveling your character up, getting a point for every few levels.
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As for the points, you can get points through leveling your character up, getting a point for every few levels and upon completing a few quests (Promotion quest, Lion set quest and Soul ring/ammy quest) for the first time.
   
 
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It's worth mentioning that you're not stuck in a certain path upon applying a point, so you can freely move horizontally on the tree if you desire to, as long as the nodes are connecting, but be wary of your points, since there won't be many around.
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It's worth mentioning that you're not stuck in a certain path upon applying a point, so you can freely use points in other paths if you so desire, as long as the nodes are connecting, but be wary of your points, since there aren't be many around. Upon reaching the end of a path and allocating a big node of your choice, make sure to choose the correct big node, since you cannot allocate more than one big node on the same path.
   
 
=== Skill tree presets === <!--T:7-->
 
=== Skill tree presets === <!--T:7-->
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One of the methods to obtain skill tree points is through leveling. You will '''not''' get a skill tree point for a single level, instead it's a staged gain, similarly to how experience and skill stages work on most OT servers. Below a table will be organized for better comprehension.
 
One of the methods to obtain skill tree points is through leveling. You will '''not''' get a skill tree point for a single level, instead it's a staged gain, similarly to how experience and skill stages work on most OT servers. Below a table will be organized for better comprehension.
 
{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
  +
!Point
!Level interval
 
  +
!Required level
!Levels per point
+
!Level increase per point
 
|-
 
|-
  +
|1
|8 - 1000
 
 
|50
 
|50
  +
|50 (0)
 
|-
 
|-
  +
|2
|1001 - 2000
 
 
|100
 
|100
  +
|50 (50 +0)
 
|-
 
|-
  +
|3
|2001 - 3000
 
|150
+
|165
  +
|65 (50 + 15)
 
|-
 
|-
  +
|4
|3001 - 4000
 
|200
+
|245
  +
|80 (65 + 15)
  +
|-
  +
|5
  +
|340
  +
|95 (80 + 15)
  +
|-
  +
|6
  +
|460
  +
|120 (95 + 15)
  +
|-
  +
|7
  +
|595
  +
|135 (120 + 15)
  +
|-
  +
|8
  +
|745
  +
|150 (135 + 15)
  +
|-
  +
|9
  +
|910
  +
|165 (150 + 15)
  +
|-
  +
|10
  +
|1090
  +
|180 (165 + 15)
 
|}
 
|}
  +
In short, The first two points need 50 levels each and, after that, an increase of 15 levels per point will be applied for the points that are only obtained through leveling, as the table above is showing. This table does not represent the total amount of points that you get obtain. You will continue to obtain points as long as you keep leveling and achieving the necessary level for it.
This table is just to display how the staging works. For every 1000 levels, an extra 50 levels will be necessary to obtain a new skill tree point. Therefore, if a player reaches level 5000, then they will need 250 levels per point and so on.
 
 
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Revision as of 20:37, 8 August 2022

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The skill tree is a way for you to improve your character through small bonuses that add up over time. These bonuses are part of a path that you can choose and follow for your character within the skill tree, be it a more tank and survival oriented build or a more damage oriented build.

Skill tree mechanics

Others menu - Skill tree

In order to open the skill tree, one must find it on the Others menu, located on the top center in the client UI, like shown in the image. Once clicked, the skill tree will be visible n your screen.

Skill tree

You start from the top, where the wolf's face is located and work your way downwards. Each class has its own iteration of the skill tree, which means that the skill tree is different for each and every class. There are a total of 4 paths for you to choose, being 2 of them exclusive for the class that you are playing and the other 2 are generic paths that all classes share.

As for the points, you can get points through leveling your character up, getting a point for every few levels and upon completing a few quests (Promotion quest, Lion set quest and Soul ring/ammy quest) for the first time.

If you desire to re-do your skill tree at some point, you can hit the Refund Passives button that will remove all of your allocated points and return them for you to spend them again. Be aware that you will need a Skill Tree Reset StoneSkilltreereset.pngto reset your tree, obtainable through the Blue Diamond shop.

It's worth mentioning that you're not stuck in a certain path upon applying a point, so you can freely use points in other paths if you so desire, as long as the nodes are connecting, but be wary of your points, since there aren't be many around. Upon reaching the end of a path and allocating a big node of your choice, make sure to choose the correct big node, since you cannot allocate more than one big node on the same path.

Skill tree presets

At the top buttons when you have the skill tree open, you can see one called "Presets". This feature allows you to quickly change between different skill tree configurations in a single click. These presets are initially locked, and you can unlock them by buying a slot for 3 Blue Diamond each.

Levels per skill tree point

One of the methods to obtain skill tree points is through leveling. You will not get a skill tree point for a single level, instead it's a staged gain, similarly to how experience and skill stages work on most OT servers. Below a table will be organized for better comprehension.

Point Required level Level increase per point
1 50 50 (0)
2 100 50 (50 +0)
3 165 65 (50 + 15)
4 245 80 (65 + 15)
5 340 95 (80 + 15)
6 460 120 (95 + 15)
7 595 135 (120 + 15)
8 745 150 (135 + 15)
9 910 165 (150 + 15)
10 1090 180 (165 + 15)

In short, The first two points need 50 levels each and, after that, an increase of 15 levels per point will be applied for the points that are only obtained through leveling, as the table above is showing. This table does not represent the total amount of points that you get obtain. You will continue to obtain points as long as you keep leveling and achieving the necessary level for it.