Bowman: Difference between revisions
From BlackTalon Wiki
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|4s / 2s |
|4s / 2s |
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|150 |
|150 |
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− | |Shoots magical arrows at the target - |
+ | |Shoots magical arrows at the target - 6 ticks |
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|8s / 2s |
|8s / 2s |
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|200 |
|200 |
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− | |Shoots arrows in the air and makes it rain arrows in an area around the target - |
+ | |Shoots arrows in the air and makes it rain arrows in an area around the target - 4 ticks |
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|Arrow Fury |
|Arrow Fury |
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|800 |
|800 |
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+ | |18s / 2s |
|500 |
|500 |
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− | |Rapidly shoots arrows at the target - |
+ | |Rapidly shoots arrows at the target - 6 ticks |
|[[File:Arrow fury.gif|frameless]] |
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|Brute Bane Arrow |
|Brute Bane Arrow |
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+ | |1600 |
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− | |2000 |
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|20s / 2s |
|20s / 2s |
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|1500 |
|1500 |
Revision as of 17:21, 17 May 2022
Bowman is one of the four classes existing in BlackTalon. It specializes in single target damage, having low survivability among all classes. When promoted, it changes its name to Archer and gain new spells.
Class attribues
- Gains 38 HP and 15 MP per level;
- Its armor multiplier is 0.9;
- Base attack speed is 1 attack every 1.45 seconds.
Upon promoting to Archer at level 700, by doing the promotion quest it gains:
- Armor multiplier from 0.9 to 1;
- Base attack speed from 1 attack every 1.45 seconds to 1 attack every 1.35 seconds;
- Access to new spells, being the first at level 800 and the second at level 2000 (requires a quest completion), both showcased below.
Generic spells
Name | Level | Cooldown | Mana Cost | Description |
---|---|---|---|---|
Light | 8 | 2s / 1s | 20 | Creates a small area of light around the caster |
Magic Rope | 8 | 2s / 1s | 20 | Teleports the caster up through a hole while standing on a rope spot |
Great Light | 8 | 2s / 1s | 30 | Creates a medium area of light around the caster |
Levitate | 20 | 2s / 1s | 50 | Allows the caster to go up or down floors in certain areas |
Haste | 30 | 2s / 1s | 50 | Increase the movement speed of the caster and cures paralysis |
Find Person | 50 | 5s / 1s | 200 | Tells the caster which direction a certain player is |
Cure All | 50 | 30s / 1s | 50 | Removes all negative effects |
Rangers Recovery | 8 | 1s / 1s | 15 | Heals the caster for a small amount of health |
Rangers Blessing | 150 | 1s / 1s | 80 | Heals the caster for a medium amount of health |
Sharpshooter | 400 | 20s / 1s | 200 | Increases critical chance by 25% for 8 seconds |
Rangers Restoration | 1200 | 1s / 1s | 200 | Heals the caster for a large amount of health |