Hunting Grounds: Difference between revisions
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Hunting Grounds are special areas spread throughout BlackTalon that offers players a different experience to grind and get rewards. These areas are present in some spawns and it requires a fee and a hunting ground charge to enter. Differently from normal spawns, inside the hunting grounds you will need to keep on moving, since there is '''no forced respawn''', but the area is quite big with high monster density, making it so you rarely will have no monsters around you. |
Hunting Grounds are special areas spread throughout BlackTalon that offers players a different experience to grind and get rewards. These areas are present in some spawns and it requires a fee and a hunting ground charge to enter. Differently from normal spawns, inside the hunting grounds you will need to keep on moving, since there is '''no forced respawn''', but the area is quite big with high monster density, making it so you rarely will have no monsters around you. |
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[[File:Hgstatue.png|left|thumb|294x294px|Hunting Grounds dragon statue]] |
[[File:Hgstatue.png|left|thumb|294x294px|Hunting Grounds dragon statue]] |
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[[File:Hgwindow.png|thumb|Hunting Grounds window]] |
[[File:Hgwindow.png|thumb|Hunting Grounds window]] |
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To enter a hunting ground, you must interact with a statue found in some spawns in BlackTalon. These statues are usually hidden, so make sure to explore thoroughly. Once interacted, a window will pop up, like the one shown on the right. |
To enter a hunting ground, you must interact with a statue found in some spawns in BlackTalon. These statues are usually hidden, so make sure to explore thoroughly. Once interacted, a window will pop up, like the one shown on the right. |
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− | By enough to cover your fees, simply click '''''OK''''' to enter that particular hunting ground. It's worth mentioning that you can die a total of 2 times inside any hunting grounds (works the same in a party as well), being teleported to the start of the area upon death. Your third death will automatically kick you out of the hunting ground, making it necessary to pay the fee again alongside the charge, if you desire to go in again. You can see the charges on your '''character info''', under the '''General''' submenu, like the image shows. You automatically gain one charge every 10 hours and you can get some more through the use of special furniture as well. |
+ | By having enough to cover your fees, simply click '''''OK''''' to enter that particular hunting ground. It's worth mentioning that you can die a total of 2 times inside any hunting grounds (works the same in a party as well), being teleported to the start of the area upon death. Your third death will automatically kick you out of the hunting ground, making it necessary to pay the fee again alongside the charge, if you desire to go in again. You can see the charges on your '''character info''', under the '''General''' submenu, like the image shows. You automatically gain one charge every 10 hours and you can get some more through the use of special furniture as well. |
− | [[File:Hgcharge.png |
+ | [[File:Hgcharge.png|thumb|Hunting Ground charges]] |
− | Once inside, you have a time limit of |
+ | Once inside, you have a time limit of 15 minutes to stay hunting the creatures inside. Once the time is up, you will be automatically kicked out. |
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Below we'll list all current hunting grounds available as well with information with fee and level requirement. |
Below we'll list all current hunting grounds available as well with information with fee and level requirement. |
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Even though the hunting grounds have a fee, you will most certainly make that back through [[Monster Orb|special orbs]], which are enhanced exclusively inside the hunting grounds, as well as a lot of exp from monster kills, making it an essential strategy for exp farming. |
Even though the hunting grounds have a fee, you will most certainly make that back through [[Monster Orb|special orbs]], which are enhanced exclusively inside the hunting grounds, as well as a lot of exp from monster kills, making it an essential strategy for exp farming. |
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+ | You will also face a special boss inside each Hunting Ground, which is themed around the creatures present on the one you are at. You will need to kill 250 creatures inside to make it spawn. The boss can drop special loot, such as premium points and other varied loot. |
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+ | </translate> |
Latest revision as of 18:38, 31 January 2023
Hunting Grounds are special areas spread throughout BlackTalon that offers players a different experience to grind and get rewards. These areas are present in some spawns and it requires a fee and a hunting ground charge to enter. Differently from normal spawns, inside the hunting grounds you will need to keep on moving, since there is no forced respawn, but the area is quite big with high monster density, making it so you rarely will have no monsters around you.
Information
To enter a hunting ground, you must interact with a statue found in some spawns in BlackTalon. These statues are usually hidden, so make sure to explore thoroughly. Once interacted, a window will pop up, like the one shown on the right.
By having enough to cover your fees, simply click OK to enter that particular hunting ground. It's worth mentioning that you can die a total of 2 times inside any hunting grounds (works the same in a party as well), being teleported to the start of the area upon death. Your third death will automatically kick you out of the hunting ground, making it necessary to pay the fee again alongside the charge, if you desire to go in again. You can see the charges on your character info, under the General submenu, like the image shows. You automatically gain one charge every 10 hours and you can get some more through the use of special furniture as well.
Once inside, you have a time limit of 15 minutes to stay hunting the creatures inside. Once the time is up, you will be automatically kicked out.
Below we'll list all current hunting grounds available as well with information with fee and level requirement.
Even though the hunting grounds have a fee, you will most certainly make that back through special orbs, which are enhanced exclusively inside the hunting grounds, as well as a lot of exp from monster kills, making it an essential strategy for exp farming.
You will also face a special boss inside each Hunting Ground, which is themed around the creatures present on the one you are at. You will need to kill 250 creatures inside to make it spawn. The boss can drop special loot, such as premium points and other varied loot.