Traits: Difference between revisions

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== Trait list and mechanics ==
 
== Trait list and mechanics ==
Traits appear mainly on newly attained equipment, such as the ones from equipment bags and crafting. There is also a chance to obtain a trait token whenever you [[Smelter|smelt]] an equipment that has a trait bonus in it. If you get a trait token, it will be the the one that corresponds to the trait that was in the equipment previously.<!--T:2-->
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Traits appear mainly on newly attained equipment, such as the ones from equipment bags and crafting. It is also possible to obtain traits as a chance whenever you improve the[[Equipment Rarity|rarity]] of the equipment.
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There is also a chance to obtain a trait token whenever you [[Smelter|smelt]] an equipment that has a trait bonus in it. If you get a trait token, it will be the the one that corresponds to the trait that was in the equipment previously.
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Below we will list the traits currently implemented in game while also adding a quick showcase.
 
Below we will list the traits currently implemented in game while also adding a quick showcase.
 
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|Elite Hunter
 
|Elite Hunter
| +40% Chance to spawn a legendary creature, +15% increased damage to elite creatures
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| +40% chance to spawn a legendary creature, +15% increased damage to elite creatures
 
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|Wisdom
 
|Wisdom

Revision as of 19:49, 3 July 2024

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Traits are unique bonuses that you can either apply or get from newly attained equipment.

Trait list and mechanics

Traits appear mainly on newly attained equipment, such as the ones from equipment bags and crafting. It is also possible to obtain traits as a chance whenever you improve therarity of the equipment.

There is also a chance to obtain a trait token whenever you smelt an equipment that has a trait bonus in it. If you get a trait token, it will be the the one that corresponds to the trait that was in the equipment previously.

Below we will list the traits currently implemented in game while also adding a quick showcase.

Trait Name Description
Haste +5% Cooldown Reduction to arena spells
Boss Hunter +10% damage dealt to bosses, 10% damage reduction from bosses
Regeneration Heals 5% of your max HP/MP every 2 seconds
Elite Hunter +40% chance to spawn a legendary creature, +15% increased damage to elite creatures
Wisdom +5% Spell Damage
Heavy Armor +6% Armor Rating
Orb Finder +30% Orb Chance, +200 speed
Relic Expert +10% Relic Proc Chance
Fast Caster -0.25s attack group cooldown, -25% attack speed cap
Chaotic Fighter +15% Damage to Chaos Creatures