Warrior/en: Difference between revisions
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Warrior is one of the four classes existing in BlackTalon. It specializes in tanking, having high survivability among all classes. When promoted, it changes its name to Barbarian and gain new spells. |
Warrior is one of the four classes existing in BlackTalon. It specializes in tanking, having high survivability among all classes. When promoted, it changes its name to Barbarian and gain new spells. |
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− | ==Class |
+ | ==Class attributes== |
*Gains 55 HP and 10 MP per level; |
*Gains 55 HP and 10 MP per level; |
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* Armor multiplier from 1.05 to 1.15; |
* Armor multiplier from 1.05 to 1.15; |
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* Base attack speed from 1 attack every 1.6 seconds to 1 attack every 1.5 seconds; |
* Base attack speed from 1 attack every 1.6 seconds to 1 attack every 1.5 seconds; |
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− | * Access to new spells, being the first at level 800 and the second at level |
+ | * Access to new spells, being the first at level 800 and the second at level 1600 (requires a quest completion), both showcased below. |
==Generic spells== |
==Generic spells== |
Revision as of 19:35, 17 May 2022
Warrior is one of the four classes existing in BlackTalon. It specializes in tanking, having high survivability among all classes. When promoted, it changes its name to Barbarian and gain new spells.
Class attributes
- Gains 55 HP and 10 MP per level;
- Its armor multiplier is 1.05;
- Base attack speed is 1 attack every 1.6 seconds.
Upon promoting to Barbarian at level 700, by doing the promotion quest it gains:
- Armor multiplier from 1.05 to 1.15;
- Base attack speed from 1 attack every 1.6 seconds to 1 attack every 1.5 seconds;
- Access to new spells, being the first at level 800 and the second at level 1600 (requires a quest completion), both showcased below.
Generic spells
Name | Level | Cooldown | Mana Cost | Description |
---|---|---|---|---|
Light | 8 | 2s / 1s | 20 | Creates a small area of light around the caster |
Magic Rope | 8 | 2s / 1s | 20 | Teleports the caster up through a hole while standing on a rope spot |
Great Light | 8 | 2s / 1s | 30 | Creates a medium area of light around the caster |
Levitate | 20 | 2s / 1s | 50 | Allows the caster to go up or down floors in certain areas |
Haste | 30 | 2s / 1s | 50 | Increase the movement speed of the caster and cures paralysis |
Find Person | 50 | 5s / 1s | 200 | Tells the caster which direction a certain player is |
Challenge | 20 | 2s / 1s | 50 | Taunts monsters in an area and forces them to attack the caster |
Cure All | 50 | 30s / 1s | 50 | Removes all negative effects |
Wound Cleansing | 8 | 1s / 1s | 15 | Heals the caster for a small amount of health |
Intense Wound Cleansing | 150 | 1s / 1s | 80 | Heals the caster for a medium amount of health |
Defender Spirit | 400 | 20s / 1s | 200 | Increases block chance by 10% for 8 seconds |
Limb Restoration | 1200 | 1s / 1s | 200 | Heals the caster for a large amount of health |