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Content Preview — Feral, Abyssal Hunter, Virtuoso and Test Server Update

Content Preview — Feral, Abyssal Hunter, Virtuoso and Test Server Update Hope you're all doing...

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Test Server Update

Test Server Update Hey everyone! We wanted to give you a quick update about what's coming next for...

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Attention! The opening will be delayed by one hour due to an issue we need to fix. Thank you for your patience!

Attention! The opening will be delayed by one hour due to an issue we need to fix. Thank you for...

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Content Preview — Soul Reaper, Cannoneer, and Test Server Information

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Content Preview — Ashgrave Grounds, Astronomer, Harmonist & Test Server Date Reveal!

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Content Preview — Welcome to Crimson Estate

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Content Preview — Niflheim

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Content Preview — The Dreadshow Approaches

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Content Preview — Inferno Dungeons

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Content Preview — Milestone & Gathering Changes

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Content Preview — Next Season Progression Changes

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Changelog

Easter Event — Easterminator Update

Easter Event — Easterminator Update We pushed a small but important update to the Easterminator...

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Content Preview — Task Adjustments and Progression Improvements

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Content Preview — New Spell Upgrade System and Season Launch Date

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Changelog

Changelog — Small Correction

Changelog — Small Correction We have just pushed a small but impactful fix to BlackTalon! Some of...

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Frog's Surge — Weekend Event

Frog's Surge — Weekend Event The swamp awakens and its energy surges through BlackTalon! The...

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Changelog — Account-Wide Progress, Easter Event & Bug Fixes

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Content Reveal – Forged for Inferno

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29 March 2024 (21:55) by - Season 8 - Changelog

We are very happy to announce that  Blacktalon’s 8th season will be online in 

April 5th, 2024 - 6 PM UTC.


MUDANÇAS EM PORTUGUES!


Some info about donation on seasonal server:

- The points drop system will stay the same as in the previous season. Each drop being the 10% of the total value donated (with a minimum and maximum) such as the following table:


TimeBlacktalon PointsSeasonal Points

3 Hours

Min: 1000 Max: 2500

500

3 Days

Min: 1000 Max: 2500

1000

6 Days

Min: 1000 Max: 2500

1000

9 Days

Min: 1500 Max: 4000

1500

12 Days

Min: 1500 Max: 4000

1500

15 Days

Min: 1500 Max: 4000

1500

18 Days

Min: 2000 Max: 5000

1500

21 Days

Min: 2000 Max: 5000

2000

24 Days

Min: 2000 Max: 5000

2000

27 Days

Min: 3000 Max: 8000

3000

30 Days

All of the remaining points

3000


Rune Modifiers


After lots of requests, we have decided to add some improvement to the Arena Spells (support spell obtained at level 200 quest). Using a new slot of equipment, you can equip ‘Rune Modifiers’ which can vary in rarity (silver, golden and platinum). They will change some functionalities of the spells.

You can obtain them by using a blank rune (they come with a rarity) which can obtained through Daily Bosses, Legendary Monsters and Roulette (only silver)


Universal:


Cooldown: reduced cooldown of arena spells

Silver: 10% ~ 18%;

Golden: 15% ~ 22%;

Platinum: 23% ~ 30%


Speed: speed burst after using the arena spell for 8 seconds

Silver:  Speed +100 to +200

Golden: Speed +200 to +300

Platinum: Speed +300 to +400


Mage (Translocation):


Mindbreaker: Does not change places, the target receives more damage from the mage for 8 seconds

Silver: +10% ~ +17%

Golden: +17% ~ +24%

Platinum: +24% ~ +31%


Ignite: After changing places, ignite near enemies, increasing damage taken from the mage for 8 seconds

Silver: +7% ~ +12% damage received

Golden: +12% ~ +17% damage received

Platinum: +17% ~ +22% damage received


Druid (Nature Liquor):


Ent's Blessing: Does not apply CCs, instead affects the druid and nearby allies giving them increased healing effects for 8 seconds

Silver: +10% ~ +15% healing received

Golden: +15% ~ +20% healing received

Platinum: +20% ~ +25% healing received


Beast's Fury: Does not apply CCs, instead the creatures will receive more damage from the druid for 8 seconds

Silver: +7% ~ 12% damage received

Golden: +12% ~ 17% damage received

Platinum: +17% ~ 22% damage received


Warrior (Impelling Force):


Enchained: Targets hit by ‘Impelling Force’ are enchained, not allowed to move for a certain duration

Silver: 0.5s ~ 1.0s

Golden: 1.0s ~ 1.5s

Platinum: 1.5s ~ 2.0s


Debilitating Chains: Targets hit by ‘Impelling Force’ are debilitated, dealing less damage for 8 seconds

Silver: -10% ~ -15%

Golden: -15% ~ -20%

Platinum: -20% ~ -25%


Thief (Stealth):


Prolonged Stealth: Increase stealth duration (base is 1.5 seconds)

Silver: +0.5s ~ 1.0s

Golden: +1.0s ~ 1.5s

Platinum: +1.5s ~ 2.0s


Smoke Bomb: throws a b