09 March 2026 (02:06) - Created by: Blacktalon Staff

Changelog — Fixes & Improvements

We have been listening closely to your feedback, and this update brings some of the most requested fixes and quality-of-life improvements to date. Here is everything that changed:

Backpacks & UI

Backpacks are now saved correctly after logout and death. Windows will no longer close or reset to their default positions when you die. After setting up your layout the way you like it, simply close the game and reopen it — from that point on, everything will stay exactly where you left it.

Skill Tree

The Skill Tree now loads all nodes in the background during login. The first time you open the window, there will be no more delay — everything will be ready and waiting for you.

Bug Fixes

  • Fixed tooltips on some relics with triggers that were not displaying correctly
  • Fixed the Death Knight's Abyssal Sacrifice spell not removing the correct amount of health
  • Fixed Special Furniture not correctly displaying how many shared charges were available

Task System

The difficulty buttons (Easy / Medium / Hard) now visually indicate which one is selected with a golden border. Your chosen difficulty is also maintained when switching monsters in the list — it will no longer reset to Easy every time. Task list cards have also received a new visual style, matching the Bestiary aesthetic, with a dark red hover effect and a red border on selection.

Bosses

Killing Lucifer now correctly counts toward race progress. Additionally, a bug with Pale Worm has been fixed — the boss was descending to the floor below during the fight and will now remain on the correct floor throughout the encounter.

Guild

The member list is now sorted by rank hierarchy, with group separators for easier navigation. Contributions now display all members in a popup showing name and donated value, along with a filter to see who has or has not donated. A bug where kicking a member reset the ranks of all guild members has been fixed.

Battle Result Window

The battle result window when facing a boss has been completely redesigned. It now displays Damage Dealt and Damage Received side by side, with a dark visual style and styled borders for quick and easy reading.

Thank you all for your reports and patience. Every fix and improvement here exists because of your feedback. Keep it coming — we are building this game alongside you.